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lua:log

log( message[, wiznet_channel] )

Send a message to the game log.

If 2nd argument wiznet_channel is supplied, the message will also print to the specified wiznet channel.

log(mob.name.." did something cool!")
log("Something bad happened.", "bugs")
log(ch.name.." is a dirty cheater", "cheat")
lua/log.txt · Last modified: 2017/02/19 23:05 by vodur