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building:resetedit [2015/09/25 17:18]
vodur [Resetting mobiles:]
building:resetedit [2015/09/25 17:19]
vodur [<font inherit/inherit;;inherit;;inherit>Resetting objects:</font>]
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 the same time, but will add one mob each reset-sequence until there are 10. the same time, but will add one mob each reset-sequence until there are 10.
  
-===== <font inherit/​inherit;;​inherit;;​inherit>​Resetting ​objects:</​font>  ​=====+===== Resetting ​Objects ​===== 
 + 
 +Objects repop at a different way than mobs, this because an object can either\\ 
 +be loaded on the ground or on a mob or in a container.\\ 
 +To put an item on a mob, you must first add the reset of the mob. All the\\ 
 +objects that reset after that will be loaded on the mob unless you mark the\\ 
 +reset to load it in the room.\\ 
 +Syntax: 'reset <​number>​ obj <​vnum>​ <​location on body>'​\\ 
 +This loads the object and puts it on the last mob resetted in the room. To\\ 
 +see the different locations, use '? wear-loc'​.\\ 
 +Syntax: 'reset <​number>​ obj <​vnum>​ room'​\\ 
 +This will load the object in the room on the ground.\\ 
 +Syntax: 'reset <​number>​ obj <​vnum>​ inside <​object>'​\\ 
 +This will load the object in the assigned container. Make sure this container\\ 
 +is in the room before trying to add the reset, most likely the reset will not\\ 
 +be added, but it may crash the mud if it's not done right.\\ 
 +NOTE: Resetting in containers is very bugged! Do not do this unless there is\\ 
 +no other way, and even then, if it's important, it may be better to use mprogs\\ 
 +that put the object in the container.
  
 ===== <font 14px font-weight:​ normal; line-height:​ 1.4;/​inherit;;​inherit;;​inherit>​Other reset commands:</​font> ​ ===== ===== <font 14px font-weight:​ normal; line-height:​ 1.4;/​inherit;;​inherit;;​inherit>​Other reset commands:</​font> ​ =====
building/resetedit.txt · Last modified: 2015/09/25 17:19 by vodur